Pack contents simulated from Wizards' published collector-booster collation (via MTGJSON). Sealed cost uses TCGplayer low (via TCGCSV); cards are valued at the lowest real market signal — TCGplayer (last sale when one exists, else low) or Cardmarket (via Scryfall) — so a lone unsold listing can't inflate a card. Cards under a small bulk threshold count as $0. Prices refresh daily and are estimates — not financial advice.

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Teenage Mutant Ninja Turtles: Fracture foil pull rate

In Teenage Mutant Ninja Turtles collector boosters (12 packs per box), you can expect about 0.120 fracture foil cards per box - roughly 0.010 per pack. That works out to a 11.3% chance of pulling at least one fracture foil card per box, or about 1 in 9 for your first hit. The chase end is often Super Shredder (about 1 in 84 for that specific printing).

Fracture foil treatment on selected mythics and rares.

Full TMT EV dashboardAll sets: Fracture foil
Expected / box
0.120
cards
P(≥1 per box)
11.3%
1 in N boxes
1 in 9

Top Fracture foil cards in TMT

Per-printing expected pulls and odds of at least one per box.

CardPriceExpected / boxP(≥1)1 in N boxes
Super Shredder
#295 · mythic
$3150.0121.2%1 in 84
Krang, Utrom Warlord
#300 · mythic
$1860.0121.2%1 in 84
Michelangelo, Weirdness to 11
#298 · mythic
$1440.0121.2%1 in 84
Raphael, the Nightwatcher
#297 · mythic
$1320.0121.2%1 in 84
Dark Leo & Shredder
#299 · mythic
$1200.0121.2%1 in 84
Donatello, Gadget Master
#293 · mythic
$97.050.0121.2%1 in 84
Leonardo, Cutting Edge
#291 · mythic
$94.000.0121.2%1 in 84
Casey Jones, Vigilante
#296 · mythic
$83.000.0121.2%1 in 84
Turtles in Time
#294 · mythic
$76.960.0121.2%1 in 84
April O'Neil, Hacktivist
#292 · mythic
$49.890.0121.2%1 in 84