Simulated from published collation. Most boxes land below average; chase cards pull the mean up.
The average box ($367) is $12.75 above a typical box ($354) — 3%of the EV comes from above-median outcomes you probably won't see.
Below box cost
100%
lose money on resale
At or above cost
0%
break even or profit
Monte Carlo distribution of total card value per box. Green bars are at or above sealed cost; rose bars are below. EV lands at the 55th percentile — 55% of simulated boxes yield less than the average.
Commander Legends collector boosterbox TCG low $865, expected value $367, median box $354, 0% break-even, −58% vs sealed. Methodology · JSON
Daily snapshots after release · box EV vs sealed price
EV +$0.44 (0.1%) · Box +$165 (23.6%) over 3m · ROI −9.9%
Sealed vs singles and pack vs box economics for this set.
Should you buy a sealed box or individual packs? EV per pack is the same either way; the question is what you pay per pack.
Standalone packs list at $71.31 vs $72.08 implied from the box. Packs look cheaper per slot, but EV is still $30.59/pack (−57% return either way).
Compare chasing a card by opening boxes vs buying it outright at today's price.
You'd spend about $2,595 opening boxes for a coin-flip at Jeska's Will, vs $48.00 to buy it now.
Treatment odds from corrected collation. Tap a row for card-level detail.
Expected cards per box and the odds of pulling at least one, by Booster Fun treatment. “1 in N” is per box, not a percentage.
| Treatment | Expected / box | P(≥1 / box) | 1 in N boxes |
|---|---|---|---|
| Standard | 147.16 cards | 100.0% | Every time |
| Extended art | 32.40 cards | 100.0% | Every time |
| Borderless | 0.436 cards | 35.4% | 1 in 3 |
All chase pull rates · Tap a treatment for odds and top cards in this set.
Reference